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Three.js & 3D web templates

These templates put a real-time WebGL scene at the centre of the page: a procedural ocean you descend through, a low-poly world you fly across, a 3D product that photographs its own lookbook. All are built with vanilla Three.js (no React-Three-Fiber overhead) on Next.js.

Each keeps performance honest โ€” targeted payloads, 60fps, IBL lighting for physically-based materials, and scroll-linked camera choreography rather than gratuitous spinning. Where a product model is involved it's compressed with glTF-transform first.

Next.js 16 + TypeScript + Tailwind, free Claude Code prompt, optional tested-source download.

3 templates

Questions

Do these use React Three Fiber?

No โ€” they use vanilla Three.js for tighter control and a smaller runtime, with GSAP ScrollTrigger driving the scroll-linked camera and scene changes.

Are the 3D templates performant?

Yes โ€” they target ~60fps with compressed assets (glTF-transform), image-based lighting for realistic materials, and no heavy post-processing. Each demo runs the actual build you'd download.

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